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  1. [Solved] How to detect if a player took damage - Roblox

    Apr 1, 2021 · So, I’ve been working on a game for some weeks, and I decided to do a damage effect GUI. But, I need to know if a player took damage. I already tried to use …

  2. Humanoidstate defaults to running - Scripting Support - Roblox

    Jan 12, 2025 · I want support as to figuring out why my NPC is acting like this and how to fix it My NPC’s HumanoidStateType is defaulting to running when it should be idle, even though the …

  3. How to revive a humanoid after death? - DevForum | Roblox

    Feb 10, 2024 · From the sound of it, the reference to the humanoid is being nullified due to the death state. When a humanoid dies, any reference to it (i.e. Humanoid = NPC.Humanoid) …

  4. [Studio Beta] Avatar Joint Upgrade: Enabling Physically ... - Roblox

    Nov 19, 2024 · Hello Creators! We’re thrilled to announce the Avatar Joint Upgrade Studio Beta, an exciting new step in expanding what Roblox avatars can do. With this update, setting up …

  5. Humanoidless r6 clothing rig - Community Resources - Roblox

    Sep 19, 2025 · Unlike humanoid-based clothing, the surface-appearance-based one is a bit inaccurate. You can see most of the inaccuracies on the rig yourself. But the main is that the …

  6. How do I access Player, Character & Humanoid in Studio?

    Jun 18, 2022 · Goal So I want to understand how to access the Player, Character & Humanoid in studio, I have searched up tutorials on how to do it, but it never really works and they don’t …

  7. How to find the player from humanoid? - DevForum | Roblox

    Oct 7, 2022 · The humanoid is inside of your character, so we can define the character like this: local Character = humanoid.Parent Now that you have the character defined, you can use the …

  8. Humanoid:MoveTo () edge cases - Documentation Features - Roblox

    Dec 17, 2024 · If you need a humanoid on precise coordinates, a potential practice to try is to use an initial MoveTo () to get to your destination, wait for MovedToFinished () near/at your …

  9. Accessory Adjustment APIs for Neck, Shoulder, Front, and Back

    Mar 24, 2025 · Hi Creators, We’re excited to announce the launch of the Accessory Adjustment Tool APIs for Neck, Shoulder, Front, and Back Accessories. Last year, we introduced the …

  10. RigChanger Module: Dynamic Humanoid Rig Type Switching

    Dec 27, 2024 · RigChanger is a module for switching a player’s humanoid rig type (R6 or R15) dynamically during gameplay. It handles transitions smoothly by preserving character positions …