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I was an hour and a half into playing the new video game “Clair Obscur: Expedition 33,” and I knew I was going to be obsessed ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Expedition 33 director Guillaume Broche revealed in an interview with the BBC that he decided to leave Ubisoft and create a GOTY contender purely because he was “bored” working at Ubisoft and ...
Sandfall Interactive Clair Obscur: Expedition 33: about the GOTY “of course we think about it... but this is not what we made it for” We chat with Guillaume Broche, CEO of Sandfall Interactive ...
Clair Obscur: Expedition 33 has a gripping story, and The Verge spoke with two of the game’s leads about a major twist in the game.
When Expedition 33 first came out, there were a lot of comparisons to Atlus's own landmark RPG series, and now Sandfall's creative director Guillaume Broche acknowledges how much of an impact it ...
Clair Obscur: Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an emotionally powerful narrative.
At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating the critically acclaimed RPG while "bored in their job" at Ubisoft in 2020.
While speaking with Pirate Software, Clair Obscur game director Guillaume Broche said the studio had hosted "an internal small competition" during the game's development to see which of its ...
That game was not Clair Obscur. When Svedberg-Yen met Broche, the game designer was originally at work on We Lost, a much smaller, steampunk game set in Victorian England.