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There's no shortage of role-playing games that influenced and/or are reminiscent of Clair Obscur: Expedition 33's gameplay ...
Is this intentional? With so much detail, do you think most players will notice this? Guillaume Broche: Yes. The game was intentionally designed to look like a painting because the way you see it ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
When Expedition 33 first came out, there were a lot of comparisons to Atlus's own landmark RPG series, and now Sandfall's creative director Guillaume Broche acknowledges how much of an impact it ...
Bonne nouvelle ! Face au succès rencontré par Clair Obscur: Expedition 33 depuis sa sortie, Sandfall Interactive a finalement ...
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...
The more tools you give players to fine-tune their builds, the sooner they'll find a way to crack your game's math wide open. That's a lesson that Clair Obscur: Expedition 33 developer Sandfall ...
It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the Sandfall Interactive CEO has championed one specific title in a new ...
“It feels very surreal,” says Guillaume Broche, Sandfall Interactive’s CEO and creative director. According to Broche, the game is performing “far beyond expectations” and the team was ...
They’re the best at what they do. Enter creative director Guillaume Broche, who chatted with DenfaminicoGamer about the title he worked on, and in the midst of that, he praised the epic Atlus ...
Clair Obscur: Expedition 33, about an attempt to free a Paris-like city from a disturbing ritual, has challenging turn-based combat and an emotionally powerful narrative. By Christopher Byrd ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.