Investor's Business Daily on MSN
4.3% GDP growth overstated by odd video game inflation data
Of video game-related sales last year, the games themselves accounted for 86.5% of spending. So the impact of changes in ...
As the gaming industry continues to embrace blockchain technology, the potential for robust virtual economies is becoming a reality. In a recent discussion, Roundtable anchor Rob Nelson and Michael ...
The GDP growth numbers used in the FY2014-15 national budget have come under considerable criticism from the national researchers. There is unhappiness regarding both the estimated GDP growth for ...
The spectacle of two quick revisions in the GDP growth numbers by the CSO has not just brought that venerable institution in disrepute but should shame economists who have become accessory to this ...
A report released by the Entertainment Software Association of Canada (PDF) has revealed that Canada's video game industry generated over CA$2.3 billion in gross domestic product (GDP) for the country ...
GDP growth, when estimated properly, is simply a measure of the buoyancy of the national economy. When this comes under pressure from exogenous shocks like Covid-19, or from a slowdown in internal or ...
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